New evolution in TTRPG

DC20

DC20.link / DC20.cz / DC20.com

Are you planning to have your own local DC20 group?

or

Are you looking for DC20 players to play DC20 together online or offline?

Send basic information (preferred option for playing DC20 online/offline, preferred language, in case of offline option also country – district or city, contact on your Discord or other application) and we will post the information on our website.

We are also looking for passionate DC20 fans who would be willing to take care of the running of volunteer national DC20 organizations.

The main task would be to connect local DC20 groups and clubs into an organized unit and thus enable joint planning of activities, meetings, DC20 tournaments and DC20 gaming.

If you are interested, please contact me via email or Discord. Addresses are on the contact page… link HERE.

DC20 Alpha version FREE to try - download HERE...
Buy DC20 PDF with free future updates HERE...
Find more about monthly DC20 Magazine...
Find more about finished DC20 Kickstarter ($2.2mil.)...

WHAT IS DC20?

/DC20 is TTRPG (tabletop role-playing game) similar to DnD and PF2.

You might be wondering, what's the point of another TTRPG?

/DC20 combines the best of both DnD and PF2 and adds its own, unique game solutions to the shortcomings that still plague known systems today. The DC20 also has a variant with lightweight rules called DC12. More information about the DC12 variant in the video HERE… and on the website about DC12

Action Points, Replenishment at the end of the turn, Advantages, more Reactions, Mana and Stamina

DC20 instead of Movement, Action, Reaction and Bonus Action, uses a system of four Action Points, which are Replenished at the end of the turn. These Action Points correspond to 12s and can be fully used for Movement, Attacks, Casting Spells and other Actions. Among other things, to gain one or more Advantages for rolling dice. Action Points can be used in advance for Reactions outside of your turn. Spellcasters have Mana Points instead of Spell Slots. And Martials have Stamina Points, which they can use for various Combat Techniques or even Actions. Depending on the current situation, it is possible to combine Action Points, Mana or Stamina into the most effective and tactical moves.

Spell duel instead of basic Counterspells, Combo Spellcasting and Spell Enhancement

At DC20, Spell Duel is used instead of the usual Counterspell. It is a dynamic Reaction for spellcasters in which the rolls of the spells cast are compared and the stronger spell overcomes the weaker one. However, if the rolls are equal, a Wild Magic Surge occurs and both casters then roll for a random effect from the Wild Magic Table. Spellcasters can also achieve greater magical effects by Combo Spellcasting for two or more spellcasters. In addition, each spell can be modified as needed with Spell Enhancement.

Attributes, Ancestries, Weapons, Armor, Multiclass, Maneuvers and other modifications

DC20 is a highly modifiable system suitable for all kinds of Homebrew. By reducing the number of Attributes to 4 (Strength, Dexterity, Charisma, Intelligence) and adding one Primary Attribute, it is possible to create unusual, yet fully capable combinations in DC20 (such as Charismatic Barbarian, Intelligent Champion, Agile Druid, Strong Wizard, etc.). Other examples of modifiable systems include Ancestries, where players can choose a character from combinations of parents, their own combinations of Weapons and Armor, offensive, defensive, or grappling Maneuvers, various combinations of Multiclass characters, and much more. Exactly according to their own needs for a Campaign, or for example a Duel (One-Shot).